
In the client a texture is not stored as UV coordinates. To find the 3D triangle that runescape clients use to draw textures onto model parts. Here is an example of some of the models I made (Mr.P did the first half of the wings)
#Metasequoia uv mapping how to#
I wish i remember how I did it and I wish my old posts & sites explaining how to do it still existed but they don't. This file explain everything about texturing if someone has the time PLEASE refigure out how it was once done. Turns out my friend who had reached out for help had downloaded this file before it expired (idk what the odds of this were) Anyways he sent it to me and we found this text file on the inside.
#Metasequoia uv mapping archive#
Well he seems to pop up every once in awhile and someone reached out to me about texturing models and after scanning the archive of the web I found a post he poped up on which has a unreleased version of the dat maker. Potatohead if anyone remembers him I hope so because he created the DAT Maker. Of course you do this on your own risk, so don't blame me if you accidently mess up your Genesis and have to re-install.Well its been a long time and TBH i cannot remember how you texture models anymore. So far everything works fine in PP-2014 including Morph Transfer for clothing. Of course you can create also "Poser friendly" copys of any other Genesis figure, like Michael 5, etc.īTW, if you only want to use V4 textures, you can safe yourself the object file manipulation ! You can then copy the morph files back to your Genesis library so your Genesis (and your original copy of Vicky 5 you load via DSON), will again function as they normally do. The V5 UVs are permanently fused to that copy of Vicky 5 and when you re-load her from the library or from a saved pz3, she can't revert back to the V4 UVs. Save the cr2 under a new name to your library. REPLACE the path and the object file name with the path and object file name of the object you exported from Poser. Mine was named like this: "geometry.obj", obj file entry that Poser generated when you saved V5 to your library. (If you used file compression, you first have to unzip it) (You should make a new geometrie folder for it) (NOTE THE SPELLING: Just - hip - )ĪDD the pelvis group to it, so that "hip" contains now all polygons of "pelvis".ĭELETE the pelvis group, so what was pelvis, now is hip.ĮXPORT the regrouped object file and save it to your Genesis runtime. Make sure you ONLY EXPORT Genesis and not accidently something else in your scene.Ĭreat a new scene and import the exported object file. ZERO her, and dial the Vicky 5 morph to ZERO, too.ĭISABLE the DSON SubD, but DO NOT switch to "unimesh" skinning !ĮXPORT Vicky 5 as an Wavefront object file.ĬHECK: Include Body Part Names in Polygon Groups, Include Existing groups in Polygon Groups and Preserve existing Material names. Now to fix the UV-switching by permantly fusing the V5 UV's to the object file: This turned Vicky 5 into a normal cr2 which will load a lot quicker than usual. Save your Vicky 5 as a figure to your library.

If you did everything right, only the base morphs and the Vicky 5 morphs will load, but not the other Genesis morphs you had installed. Only leave the Genesis "Base" morphs and of course "Vicky 5" "Your-Genesis-Runtime"dataDAZ 3DGenesisBaseMorphsDAZ 3D

TEMPORARILY move all the Genesis figure/morph files you installed in your Genesis runtime to another folder where Poser can't find them.

(And then also re-apply EZSkin if you used that) pz3 file), Vicky 5 reverts back to Genesis' default V4 textures, so you have to re-apply any V5. Using Vicky 5 in Poser is currently troubled with 2 problems:Įspecially if you installed a lot of Genesis characters, the DSON importer takes its sweet time to create and load the cr2.
